The model also loads without issues in the two 3rd party apps I am trying to feed the data into (gaming related model editors: 3DSimED and KSEditor) - both have no problem with the initial FBX model and textures - just Rhino 6 doesn’t like it I did check the same model also in Photoshop CS6 (my old non updated perpetual, not the current cloud based release) and the textures load fine on the model. I am perplexed and the only idea here on my side is that there is some sort of restriction as to the texture file format not being well digested by Rhino 6. I have also created a new 3DM file with just a single cube mesh created and tried to apply a texture - the moment I open the image file dialog and click on any of the DDS files that came with the problematic models texture folder … Rhino 6 crashes reliably. I have also done more experiments both trying to export the model directly after import without any changes to the file and it just does NOT export any textures at all (just the single FBX file, no matter what export options I choose). When loading the material menu with the model I am trying to tidy up Rhino just freezes as if I am trying to load a planet - compared to my CAD work stuff this model is really laughable in complexity and yet it absolutely brings Rhino to its knees I am on a REALLY beefy computer (fully loaded BTO 2018 MacBook Pro) and Rhino absolutely flies without any hiccups for my work related stuff (surface and solid modeling CAD work, no meshes, no materials, no rendering but quite complex 3D models).
#3DSIMED IMPORT TEXTURES SOFTWARE#
Work in Rhino (creation of new 3D objects, assign materials, textures, restructuring files, …) Import of data into Rhino 6 (FBX so far works ok, 3D objects, materials and textures are mostly imported) Use 3D assets from 3rd party software (3D, Materials, Textures)Įxport from 3rd party software for use in Rhino (export plugins Rhino understands at least partially are: FBX, OBJ (lots of issues), 3DS (lots of issues) It seems there is just no way to make this work. I am trying since a few days now to somehow get materials exported with my 3D objects I create with Rhino 6 for Mac.